I just received the client's agreement to share this character to my portfolio.
This is my latest 3d character artwork I created for one of my clients. A real time render character for video game.
I used zbrush, 3ds max for modeling / UVs, substance painter for textures and maya for rigging. Usually I do the character setup (rig and skin) in 3ds max (I'm a native user), but this Maya setup was the client request.