robot

robot design done with 3dsmax, zbrush, houdini for the noise layer (cables), marvelous designer for cloth simulation.

Zbrush used for the small high poly details and for the first pass of the concept art. (blocking mesh)

Zbrush used for the small high poly details and for the first pass of the concept art. (blocking mesh)

Custom 3dsmax tool that I've wrote for this project. An asset library for boolean operations and floating geometry.

Houdini modified cable generator tool to simulate custom assets. Tool used for the noise layer (interior cables) of the robot.

Procedural stuff used to create assets for this character in 3ds max.